We mean really just looking at it – poring over the screen at the details, and gleefully watching the woodland creatures of our cult go about their daily lives, performing tasks that are sometimes wholesome and other times abhorrent. And if you’re a cosy gamer who doesn’t mind the macabre and wants to try something a bit harder, this is also your gateway game to the world of fighting.It’s a game that we found ourselves just looking at repeatedly during our time with it. If you’ve played games like The Binding of Isaac before and you want to try an inventory management (or cosy game) this is probably the best of both worlds. The combat isn’t difficult, but I’m definitely more of a ‘run in and attack’ so I lost hearts quickly. Personally, I started on the second easiest, and then dropped to the easiest as I progressed through the monster worlds. There’s enough variety there to suit everyone, and the game has 4 levels of difficulty. Overall, I think the game is fun and well-rounded. There are also side quests to open up new areas, and mini games where you can gamble for additional money. It can be a catch-22 but it’s a good balance. You need to spend time away fighting and collecting things, but the more time you spend away, the more dissent arises in camp. In order to open the doors to the monsters and collect things (including more followers), you have to have a certain number of followers. In order to do collect the things you need for rituals you have to do the rogue-likes. You do have to do both parts of the game to get to the end. In CotL you play a map of about 6-10 rooms before you can go back to the cult. Each room is part of a mini-map, and you can gain different weapons and abilities as you make your way through it. You need to be conscious of things like bombs, bullets and fireballs, as well as the enemies you are fighting. Each room you go through is randomly generated (you rarely get the same room twice, and never in the same order), and you start each level - or every time you enter the monster section in CotL - with a different weapon and ability. A rogue-like, if you’re not aware, is essentially a randomised dungeon-crawl. The flip side to the game is the rogue-like, which is the fighting aspect. CotL is, in its most basic form, a colony game. You will have to make choices as to what sort of a cult you want to run, but I did like that it wasn’t too prescriptive. This game is a TIME.) You will have dissenters pop up, and you can deal with them by putting them in stocks, or you can sacrifice them too. (Yes, you can sacrifice them and then resurrect them. There are other opportunities for you to make them increase their faith, such as making them fast or feast, sacrificing or resurrecting them, and other rituals. You have to feed and house your followers. And to do so, you will raise a cult of followers from those you have saved to worship this bound god. Essentially, you have been saved by a god that wants to be freed from the chains that the other gods have bound them in. They’re all named after Slavic folklore demons and monsters, so that was another tick for me. You, the last lamb in existence, are part of a prophecy where you could save the world from god-type characters. But the game is quite dark - in a joking way. I keep saying cute because the art style and the animations are all adorable. The Cult aspect of the game is gory-cute. The cosy-game side is good for anyone who enjoyed games like Graveyard Keeper where you can dismember and embalm bodies. There are two sides to the game: half of the game is very much a cosy game, and the other half is a ‘rogue-like’, but I’ll get to that later. Jokes aside, this is probably not a game for the faint of heart. Cult of the Lamb really only ticks the macabre box in this list, but there are cute farmland creatures. If it’s sad, a bit macabre, or there are bears or spirits, and in some cases spirit bears, then I am all in. So, I didn’t really realise that I have a video game TYPE, but I definitely do.
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